Research

Research focused on the correlation between Michigan State University’s mascot, Sparty, and campus culture surrounding misogyny.

Presented at Michigan State University’s UURAF in Spring 2019.

An anthology of narrative-driven games places players in several distinct social environments and asks them to make impactful choices. Will you lend a hand to a socially awkward student? Can you help a young boy understand why his family cannot afford to buy him trendy shoes?  How do the outcomes of your choices feel when you take on the role of the awkward student or young boy? The narratives will dynamically change based on player choices.

Created using Ren’Py.

Presented at Michigan State University’s UURAF in Spring 2019.

Trapped is a Halloween-themed virtual reality escape room in which multiple puzzles need to be solved in order to escape the dungeon. Created using Unity 3D.

This game was presented at the Halloween-themed Fall 2017 Showcase held at Michigan State University’s College of Communication Arts & Sciences and hosted by the iVerse Lab. 

Researched the positive and negative design aspects of games in virtual reality and their effects on player experience. Presented research on what players react to positively versus negatively in virtual reality at an undergraduate research forum (UURAF) in Spring 2017.

Designed and programmed a massively multiplayer online role-playing game (MMORPG) prototype. Presented the prototype at an undergraduate research forum (UURAF) in Spring 2016, along with research on popular MMORPG gameplay and UI design.