My contributions to the project included coding for the menu, audio, player, scarf, and box physics, two player functionality, lengthening and shortening the scarf, levers, and buttons. Also, I worked with one of the artists to get their animations playing at the correct times and to have certain particles play at certain times. I looked over and debugged all code in the project, even if I had not written it, as I was the lead programmer in this project. Utilizing Cinemachine, I implemented all cameras and cutscenes within the game.
This project was developed using C# in Unity. It utilized the asset Obi Rope for the scarf.